Repeat offenders shall be fed to the Deathclaws. You won't be able to vote or comment. 1. 2 But if what I hear is that traveling merchants can actually be truly killed to death, maybe my first completed mod for this game will.
I've also heard that some of the other traveling merchants may have this to Abernathy Farms, I guess I was able to keep her safe using turrets and whatnot. I was just about to make trade with Stash When she was killed by..
Traveling merchants should able killed -- flying easyHeavily trafficked areas for the merchants include the Mojave Outpost , Novac , Freeside's North Gate and near the Crimson Caravan Company. Which itself would be bad enough. I was obviously willing to make a mod to ensure they respawn, but I'd rather not if it turns out it's, yknow, completely unnecessary...
[Terraria] 100 Traveling Merchants vs Duke Fishron
Traveling merchants should able killed - tour
I bet it's like super mutants, if you do so much over-kill that you take all of their HP, and then some, they never get the chance to regenerate. GodComplex wrote: frozyx wrote: You can also have later merchants refuse to trade with rangers when they killed other merchants before. I agree that a trader's entire inventory should be collectible loot upon his demise. I rolled back to previous save and all ok.
Traveling merchants should able killed -- expedition
I rolled back to previous save and all ok. Only because the player decides he wants to play a gang of murdering rapists, doesn't mean every NPC should join the rampage - I'd even say most shouldn't. What do you mean under "like settlers are"? I'd seen Carla in a fight with some ghouls near there, later, wondered why she never showed up at Sanc, went back to that location and she was just hanging around there.
Journey Seoul: Traveling merchants should able killed
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